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A Discussion with Phil Proctor on All
Things Audio Theatre
| Recorded Saturday 11 January 2003.
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| Phil Proctor is a member of the legendary,
3 time Grammy nominated American audio comedy troupe THE FIRESIGN THEATRE.
He is also a noted actor, voicing countless parts for animations such as
the voice of Phil & Lil's dad, Howard, on Rugrats. He has also
created many popular characters in animated Disney and Pixar feature films
including the drunken French monkey in Eddy Murphy's Dr. Dolittle series
and Charlie, the whistle-blowing manager, in Monsters, Inc. Presently,
as part of THE FIRESIGN THEATRE, Proctor contributes comedy to National
Public Radio's nationally syndicated All Things Considered program.
Roger Gregg is the Artistic Director of Ireland's acclaimed Crazy Dog
Audio Theatre company.
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Photo: Charles Moed
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GREGG: As a judge of the Mark
Time Awards and being sent so much audio material to listen to,
what are your general comments on contemporary American Audio Theatre?
PROCTOR: What I would say is: The good is very
very good. The bad is horrid. Production is generally better than content.
But there is a sameness to the subject matter and the treatment of same.
In other words, what I hear is that some things stand out of the field.
Like you know, sunflowers just towering over everything. And then there
is a kind of sameness of the level and quality of the material that is
generally submitted to us, but since the Mark Time Awards that we're concerned
with are basically focused on the area of Fantasy, Science Fiction and
Horror, obviously I don't have as broad a knowledge of what else might
be being created out there.
But when you ask what are people doing out there,
what are the common threads, I have to say from what I know when I look
at the catalogues, there's a lot of Science Fiction, Fantasy and Horror.
Not much original Drama or Comedy, which seems to have been relegated
to Spoken Books, Stand-Up and Comedy Specials soundtracks. So that if
you're going to look for anything that has an historical bent, you know,
a story about the Civil War, or some kind of a Soap Opera, or a Romantic
Story, or a Semi-Biographical story, or Psuedo-Autobiographical story
- the kind of stuff that generally speaking, was produced in the heyday
of Radio as alternatives to the Crime Stories and Horror Stories and Murder
Mysteries - they're very hard to find.
But you can find them in a certain form, in Spoken
Books that are produced with varying degrees of skill and production values
by either independent people or the houses that publish the books that
have set up kind of cheap and fast ways to hire stars to come in or people
who have reputations as readers and read the material so you can listen
to it in your car. And I do think it is a good Art Form. Although it is
not always well realized. There are people like Charles Potter,
who I believe is still consistently turning out high quality Westerns,
sometimes original, sometimes drawn from books that have been written
by famous Western writers like Louis Lamoure and people like that. He
is an independent producer who's work I respect and who does a variety
of stuff for consumers to listen to. But at the same time, the problem
that people face, at least me, is that there isn't a coherent American
catalogue - at least I don't know about it - that would make it easy for
me to find out what kind of stuff was out there and then to perhaps order
something that is of interest, because I like to listen to this kind of
stuff as I'm driving around town here.
GREGG: What is generally good about the productions
that you have heard?
PROCTOR: The sense of commitment and sincerity
that everybody seems to bring to audio art. It's obvious that if anybody
is going to commit themselves to doing something in this medium they're
going to have to feel that it is a valid art form, that it's something
that they personally feel can express their particular kind of art. A
very private format. And even some of the worst things that I've heard,
bad acting, bad production, stupid stories, and what have you, even that
has been somehow fun to listen to because of the sense of commitment.
And also, every once in a while they'll do something that, you know, stands
out in the production. Where there's an actor who's got the feeling for
it. Or the music might be really good. Or there might be really great
sound effects, or something; it's just that the overall piece is of a
pretty low level or doesn't rise to the level of works that are outstanding.
GREGG: What's generally bad about these productions?
PROCTOR: What's bad about these productions is
that there's usually mediocre writing and for the most part, terrible
voice casting. The first major fault that I have heard in all of the works
that I have reviewed as a Judge and in works that I have purchased or
have been sent to me, is: People cast their friends, partners, lovers,
and creditors in these things and they can't act! Nothing will
kill a piece of audio art faster than a bad actor. Even if you have a
couple of good actors in there, if there's one clinker in a major role
or even a minor role that has some importance to it, it's going to lower
the level of the entire production and drop you right out of it.
GREGG: I use the analogy of buying a rowboat. You
walk up to the rowboat and you see at a glance that it's all nicely painted.
It appears to be a really good rowboat. So you get in. But then, Oh-Oh!
You notice the little 6-inch square hole in the bottom. But the boat owner
insists that's just a small hole, the rest of the boat has no hole at
all. So you get in, and off you go! The whole boat goes glug glug glug.
PROCTOR: Right! That's right. It's a major problem
and it sinks many a potentially interesting production.
GREGG: How can these errors be overcome?
PROCTOR: Generally speaking, you have to cast from
the local theatrical acting pool. And you have to contact people who do
local radio and TV spots, who have voices and techniques that are applicable
to the art form that you've decided to do your work in. And you have to
avoid cronyism and the weakness of casting friends and lovers. Use them
in some other capacity. Have them come in and help you with sound effects
or with music design or do a simple announcement. Relegate them to small
roles - very small roles or cameos that make them feel like they are a
part of the production. But by all means, don't give them major parts
or character roles that are going to bring down the level of your creation.
Now what this means is those who write, create,
produce and direct Audio Theatre, have to be very critical. It's
true in all art forms. You have to put yourself in the position of being
the audience. What would I feel like if I heard this person doing
this part? Would I believe this person? Does it work? Are they bringing
enough color and inventiveness and insight to the part? Can they do the
accents properly? Can they fulfil the demands of the role? If they can't,
they shouldn't do it.
I know that it's probably very frustrating for
people who are trying to do this kind of work to find people with these
skills. But if you can't find them, I would even suggest you wait and
don't do the project until you can cast it properly. Otherwise it's going
to be a failed project. That's just a reality. I think you have to be
very realistic when you're working in this art form because again, as
I say, it's extremely difficult to get any kind of an economic return
on it. And that's the reason why most people do these things.
It's hard to get people to finance a production
for you because they don't know if they're going to get any return. You
can't go out and sell it immediately and get a check in your hand. You
have to if anything, find a distributor to make tapes on demand and you
get a piece of the action down the line. So if you're going to hire people
and you want to do it professionally, it's all going to be done on a shoestring
budget to begin with and you're going to have to feel beholden and share
with the people who've helped you do the project. So you know, economically,
as a producer it's a very tricky business.
I've wanted to get involved personally in this
kind of work myself but I've had great trouble. I'm in Hollywood. I'm
in the middle of Unionville, and I've tried over the years through AFTRA
which has a tiny little itty-bitty Audio-Radio Division, to get the proper
kind of paper work so that I could become an independent producer and
then of course I'd have to pay everybody who lays down tracks for me a
certain sum of money and I have to figure out whether it's a buy-out or
whether they're going to get a piece of the action. There are all kinds
of stumbling blocks along the way.
So for the most part, I suggest that Audio Drama
is a labor of love. And a labor of commitment. … If you have enough confidence
to turn out Audio Theatre, you should go to your local listener-supported
station and see if you can get some kind of a budget, or a time slot to
do it. Otherwise I suggest it's strictly a labor of love. You get everybody
to contribute their work, and the joy for the actor is to be able to give
an audio performance which helps their reputation as an artist and to
maybe excerpt it and put it on their reel if they're trying to get voice
work etc. etc. But again the major problem is, as opposed to discussing
how we're going to sell our next sitcom or reality-TV show where you know
the payback can be enormous even though you might do it on spec to begin
- radio doesn't afford that kind of promise.
GREGG: Radio is a heart breaker.
PROCTOR: It is a heartbreaker. And audio distribution
can give you some return but again it's not written in stone that you're
going to be successful with it. …. One of the problems of this whole issue
of the Spoken Arts is the one of distribution. Lodestone when it was doing
it's service, and I hope it does so again, was at least offering an opportunity
for the serious Audio-Theatre-phile to purchase material. Other than that,
the only thing we can count on here in the States is for local listener
supported radio stations to play audio material. Because the mainstream
stations aren't going to do it. They have been completely taken over by
huge corporate concerns and they're basically just providing right wing
talk shows, pop music or religious programming. And that's about it.
One of the hardest things when people say they want
to get involved in Radio Drama or Radio Comedy or doing Audio of any sort,
is I say "Well that's fine. But where's your market going to be?' And
in previous years all I've been able to say was 'Well there's this thing
called Lodestone, which provides some kind of distribution for your stuff.
And if Rich Fish of Lodestone likes it, then at least you'll have some
place where you can refer people to in order to hear what you've done".
But that's the problem. And that's why it's so hard to encourage people
to do audio these days. I've been involved as an Advocate of Audio Drama
as an art form for over 10 years, and I used to go to the Midwest Radio
Theatre Workshop and participate in seminars and shows and all of that.
My schedule has been such that I haven't been able to participate in recent
years.
[The Midwest Radio Theatre Workshop has been superceded
by the National Audio Theatre Festivals' (NATF)
Audio Theatre Workshop.]
But I do know that if anybody is interested in pursuing any questions
related to the creation of audio art, they should get on line and sign
up to the bulletin that we all receive, the 'Radio
Drama Digest'. I recommend that if anyone is interested in any aspect
of creating 'Radio drama', 'Audio drama' - What do we call it ?! 'Audio
Art'. Let's call it 'Audio Art' - the Radio Drama Digest is a good place
to start and plug into.
GREGG: The market has changed. Take the case of,
dare I say it, The
Firesign Theatre.
PROCTOR: Yes.
GREGG: Those magical days where a giant corporation
like Columbia Records would be 'dumb' enough in terms of today's shrewd
post-Reagan type capitalism to say 'Yeah Let's back this really weird
Firesign thing' are gone.
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| PROCTOR: Yeah. Remember when we were
talking in Ireland, I couldn't remember the name of the chap who was our
champion, our patron. His name is John McClure. And John McClure who still
produces brilliant stuff, he was our Champion at Columbia in those days
in the 60's. He's the one who went in and convinced the powers-that-be at
Columbia that they should underwrite FIRESIGN. |
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GREGG: But those days are gone. A similar
thing happened with Tom Lopez of ZBS.
He was able to get big, national syndication on NPR in the early 70's when
it actually meant something. His early productions reached wide audiences
and he built up a big fan base. And then when that scaffold was pulled away,
he luckily had a mailing list of fans which kept him in touch with that
base and kept him afloat. But for someone starting off now, these big distribution
arms don't exist.
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| PROCTOR: No they don't. I mean FIRESIGN
now luckily has a platform, though I don't know how much longer it will
last, but we hope it will last for at least another year, maybe longer.
We're on 'ALL THINGS CONSIDERED' on NATIONAL
PUBLIC RADIO [NPR]. And
we get a very modest budget to produce the show and half of the budget
is almost always relegated to our production which is as you know, Warren
Dewey Studios. And Warren does a wonderful job of making the pieces
sound the way we want them to because each piece has it's own special
style. And we get national exposure to an audience that knows who we are,
or if they don't they might become interested in what we are doing. And
generally speaking, we get more favorable than unfavorable responses from
people.
Now what this exposure does for us is that it will
effect our catalogue sales of all the material that we've created over
the decades that are available at our website, etc. etc. So the benefit
doesn't come to us from a budget that lines our pockets every time we
write and go in and produce our material, it comes in ancillary benefits
of royalty sales and promotion of the body of our work. And that's the
way it has to be for people in our position who've at least established
ourselves as artists in the audio realm.
For those who wish to do something like that which
we do, without having a similar platform, it is as you say, practically
impossible. You can't really sell a record company today on anything other
than stand-up recordings of comedy or a soundtrack from a television special
or a stage show. And you really have to be for the most part, pretty well
established in order to even get to that point. There are hardly any spoken
word, comedy producers or A & R people, left in the major record companies.
It's basically become a kind of residual aspect of marketing for these
companies. And as we know, also at least in America, because of the internet,
the record industry as such has suffered terribly in the last 5 years
or so. And so they are cutting back enormously even on the production
of music. So you can't any longer say 'Well I'll create these wonderful
audio pieces like FIRESIGN THEATRE and they'll get out there and people
will buy them if they like them, and I'll have a career.'
We were very lucky that we came to our career at
a particular time, that what we were doing, which was satirical and against
the mainstream and very avant guarde, basically existed in a media form
that was private and personal and couldn't be heard anywhere else. So
people if they bought our records knew they were getting something they
couldn't get elsewhere. And in a way it added to the mystique of the experience.
They could put it on in the privacy of their own home and listen to it
and nobody was sitting over their shoulder saying 'You can't say that!
You can't hear that!'.
GREGG: To return to our general subject, who's
Audio Theatre work do you admire ?
PROCTOR: Well, you and CRAZY
DOG AUDIO THEATRE, of course, for many reasons: a consistency of high
standards in all the elements that produce a meaningful and riveting audio
theatre experience - which are; good scripts, good acting, a directorial
vision, a sense of rhythm, a genius use of sound effects and original
production music. And a knack for acquiring Production Assistants who
help to put it all together and ensure it's recorded properly, balanced
properly and then assist you in the mixing of the final project. So to
me, you're probably the most outstanding producer of Audio Theatre extant
today.
GREGG: I'm a 'Son of Firesign'.
PROCTOR: Son of Firesign ? [Laughs] I'm very glad.
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GREGG: You ruined my life.
PROCTOR: I know.
GREGG: I could be making big money in television
PROCTOR: I drove you out of America, too. You had
to go to a country that would allow you to do what you're doing. … People
occasionally send me these emails saying 'Who do you recommend ? I'm interested
in this kind of thing, so how do I get started ?' And I say 'Well the
first thing you have to do, you have to listen to work such as CRAZY DOG
AUDIO THEATRE. If you're interested in doing voices, listen to THE GOON
SHOWs .
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Photo: James Brophy
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| And then if you think you've
got the stuff, if you feel you can reach these standards, personally, then
go for it! And if not, then figure out some other way that you might contribute
to the art form'. Other people I highly recommend let's see - Of course
THE FIRESIGN THEATRE for me was a wonderful opportunity to express myself
in this imaginative form which I grew up listening to in live radio programming
and comedy records that were, at the time taboo breaking. And FIRESIGN THEATRE,
as you've already expressed, is also something that you can listen to in
terms of understanding the extent to which you can go to create a really
exciting and visceral audio experience.
Because, again, one of the wonderful things about
audio theatre is that you can go anywhere and do anything. STAN FREBERG,
another master of the art expressed it by saying; 'If you want to drop
a 400 pound cherry into 3 tons of whipped cream, you can do that in audio
just by saying you're doing it. It's in your ears! But if you try to create
it on a sound-stage it's going to cost you hundreds of thousands of dollars'.
So you know, the use of imagination to create any kind of a world, any
kind of an experience that you want, is the most liberating aspect of
audio theatre. And it's the reason why people should get involved in it,
it seems to me.
(Ed: Actually it was a 10 ton
Maraschino Cherry into a 500 foot mountain of whipped cream sitting on
top of Lake Michigan which had been filled with hot chocolate.)
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| I like the writing of a guy named JOHN
DE CHANCIE from ZIPLOW Studios of Hilton Head,
South Carolina. He did a thing called 'Innerverse' and another piece
called 'Magic Net'. His works I think are still available. But I
know that Steve Ziplow isn't maintaining a repertory company any longer
because it wasn't lucrative. But he was a very inventive producer and creator.
The acting is sometimes uneven, but for the most part it's pretty good.
And the writing is very good. And he took the time to create a rich story
that you could listen to for many hours. He took the time to get us involved
in a story and that would overcome other weaknesses in the production
because he started with a strong premise. Good writing. Which is still the
bottom line. |
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| The works of the Canadian JEFF GREEN.
Are you acquainted with him?
GREGG: I've exchanged several friendly emails with
him and I've tried listening several times to his SOUNDINGS
over the internet. But I suffer from 'net congestion' and listening over
the internet always bogs down for me after a couple seconds.
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PROCTOR: Jeff Green has many pieces in his oeuvre
and I would say I really enjoyed at least 60 % - really a lot.
And the others were all interesting and certainly worth listening to.
He has a terrific imagination, and like Firesign Theatre, he is able to
create some bizarre effects to justify the ideas he is writing about;
audio effects that really exemplify and make certain concepts work. And
a lot of it is in your head. It's more like some of the aspects
of what you do in your "BILL LIZARD" detective series where you
cross into the hallucinatory aspect of it. You're not exactly sure where
you are, but then you come out at the other end and say 'Oh Yeah, I see
what's happened.' Jeff Green does a lot of that very well in his work.
So he's somebody to watch and hear and I know he is available at Lodestone.
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Of course if we talk about inspiration, anything
by NORMAN CORWIN is fascinating to me. Even when he fails. His style and
his writing is just so, so brilliant. And so satisfying to listen to.
And the clarity with how he presents it. It's such a specific voice that
it can't help but be inspirational.
The same goes for ORSON WELLES and all his
great radio productions. And Orson Wells of course exemplifies the apex
of being able to utilize all of the aspects of production in order to
create the top of the mark for his time. So he is very inspirational.
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| Also, Old Time Radio Drama, Old
Radio Comedy and all that kind of stuff, I love to listen to. It's always
fun because it was live and sometimes the crudeness of it adds to the fun
of it because you're asked to participate more imaginatively than you would
be with something that, you know, you're spoon fed. We're so used to getting
such over-blown productions in movies and things. Our ears are so used to,
you know huge effects that when you listen to something from an earlier
era, it's almost refreshing; to listen to the simplicity. It's like sometimes
I have to watch a black-and-white movie on television because it's like
a cleansing. It cleanses me. It's such a pure, clean, clear art form. It
gives my brain a rest from all of the flash and panache of modern, overly
produced material. |
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Now, there's just a couple other productions that
I'd like to mention and recommend. THE
APOTHEOSIS SAGA series from Kevin Swan. Very imaginative and well
produced. Occasionally an actor doesn't rise to the standard, but it's
a very fascinating story. … Swan writes heroic stories about ancient gods
that are plaguing the modern world. He manages to create some rather startling
effects of huge events happening. You know, monsters attacking cities
and things like that. Plus it is very witty and has interesting writing.
And it's provocative, a little bit like HITCH-HIKER'S GUIDE TO THE
GALAXY. It's a series and I think he's on his seventh right now. I
participated in some of these, so it's been a lot of fun.
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DAVID OSSMAN's work with OTHERWORLD
PRODUCTIONS. Really, fantastically wonderful. His WIZARD
OF OZ, I think is the best audio adaptation of the Baum stories
that I have heard - and I've heard a lot of them! And his WAR OF THE
WORLDS creation was absolutely brilliant. And David got grants and
budgets that were sufficient and cooperation from places like LUCAS ARTS
up north. So that he could do some really extraordinary things and use
some extraordinary techniques to create a new way of listening to these
stories.
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GREGG: His production of Chandler's 'GOLDFISH'
is good.
PROCTOR: It's really good, but his GOLDFISH
production to me suffers from the style that he chose to do it in. Some
of the acting in it, the naturalism that he's gone for, takes the energy
from it.
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| GREGG: You hear a lot of room.
PROCTOR: Yeah. And that takes energy out of it
because in Audio Drama I prefer when one thinks poetically. You have to
think how it's going to affect you in your head through your ears and
into your brain. And sometimes that means that if you're in a cab and
you are listening to a cabbie and there's too much going on - and I mean
Firesign suffers from this sometimes - there's too much production going
on, you don't hear clearly what is impelling the story; what is
being told to you.
GREGG: If you literally record in a room
with high ceilings and a wooden floor and you say; 'We're going to record
this with a literal natural sound and go for absolute realism' you end
up with a sound that's very muddy. But yet that's what you actually hear
in a room like that. So I think you have to create a 'theatrical realism'.
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| This was Jack Webb's production genius
for example. Even though the DRAGNET radio scripts are corny and
dated, Webb recognized that people don't talk and project and swagger in
real life as on stage. And he always thought of a microphone as a human
ear. So you realize that that microphone is some little old lady's ear,
and you're speaking right into it from 6 inches away. |
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So you're not going to shout, you're not going to
project. You underplay it. But crucially Jack Webb went for this underplayed
'naturalism' in an unnatural sound studio. He had his casts underplay
as they do in 'real life but in an artificial sound studio, so he got
the best of both worlds.
PROCTOR: That's right and he did the same thing
on television. He established a style, a wonderful, unique style.
GREGG: And it made for a sharper
poignancy by underplaying and throwing lines away. Rather than big, big
drama.
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PROCTOR: Another thing I'd recommend is 'TOO
DEAD TO SWING' by AUDIO PLAYWRIGHTS. These are pieces that
you should listen to. It's an adaptation of a murder mystery and it's
pretty good. It's fun to listen to. The works of YURI RASOVSKY
and THE
HOLLYWOOD THEATRE OF THE EAR, I also recommend, particularly his
"2000
X" series with Harlan Ellison which is now going to be released
in CD and cassette form. I saw it down in Warren's studio the other day.
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GREGG: His production of 'TOMORROW AND TOMORROW
AND TOMORROW' from that series is very good.
PROCTOR: Oh, he did some wonderful adaptations!
And he also did some fun, original little short silly pieces. And I mean
it's a treat to listen to. He cast wonderful actors. Of course he has
this great talent pool out here. But he cast great, fun actors to do these
things. He had the intelligence to cast both me and my wife, Melinda Peterson,
in some of the projects as well. And it was just such a joy to work with
all these fine people. Now, you know, there are other series like THE
L.A. THEATRE WORKS. For maybe over a decade now they've been adapting
plays and doing original works like a musical by Harry Shirer about J.Edgar
Hoover. They use stars to do radio. They do it in front of a live audience.
They record it, and then I think they do a little fixing and maybe a little
sweetening. It's broadcast locally, and then they are syndicated and they
make them available through their own catalogue service. Now that's all
fine, but the problem is, for my ears, that what you are basically getting
is a live, stand-up performance reading of something. It's not psychologically
satisfying, because actors, no matter how skilled they are in terms of
presenting audio material - and believe me some of the great actors who
do these things, don't know how to do it, they don't know how to
do audio theatre - they are doing it in front of a live audience, and
they are still reading something and are not really engaged. It's
the same problem you have if you record a stage piece. Either audibly
or visually, you're not getting the same thing that you're getting if
you put people into a relaxed, controlled studio situation.
Now, when you do your live CRAZY DOG shows,
you're doing a show which is a comedy. It is ideal to be performed in
front of a live audience. You also get your audience to participate in
the shows. You have already taken it one step beyond what these people
attempt to do. I encourage people to listen to these L.A. THEATRE shows,
especially if it's a play like Anne Frank, that you believe in.
They are definitely interesting, but they don't to me satisfy the wonderful
potential that Audio theatre offers. Actually your CRAZY DOG series of
live shows are the most satisfying productions of this kind of theatre
that I've heard. And I've heard other's people's attempts to do live comedy
in front of an audience and for the most part they don't work very well.
MIND'S EAR audio production 'French Quarter' series. Very
interesting.
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| Some works by Brian Price and Jerry
Stearns, (ed: Great
Northern Theatre) like the VELVETEEN SUBMISSION which was actually
performed in front of a live audience and does pretty well. And another
piece of theirs called DRUMMER'S DOME, which was a produced piece,
is imaginative and an original story. |
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| And then I highly recommend 'THIS
POINTLESS THING CALLED LIFE' which was one of the submissions to
last year's Mark Time Audio Awards by the Australians Alex Marshal and Silvia
Loreva from THE ORCHESTRA OF THOUGHT. Even though it was encumbered
with strange accents which made it a little hard to understand, you had
to get used to it, the writing was very, very funny. Definitely on a par
with HITCH-HIKER'S GUIDE TO THE GALAXY. And the adventure was tremendously
imaginative. That's the kind of stuff that turns me on. |
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Doug Bost and Jeff Ward of UNION SIGNAL
do a naturalistic kind of recording in the horror genre. They are producing
superlative and subtle half hour horror pieces that are absolutely the best
of any horror work I've ever heard. They do very realistic pieces, with
very subtle scoring and very realistic sound effects. If they were set by
the sea, you really felt you were on the shore, walking in the sand. Yet
the recording was all very nice and close and you could hear what was going
on. And when things happened it was very terrifying. It was wonderful.
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GREGG: Any advice for producers, writers, actors,
director's working in Audio ?
PROCTOR: Firstly, the style of production must meet
the intention of the material. And some bits of advice: Don't cut corners.
Listen with critical ears. Edit it and fix it until it is as good as it
can be. How should producers produce for audio? If it's live, rehearse
and rehearse as much as possible. Run-throughs are vital. If you can test
run on an audience or an invited audience, that helps, because then you
find laughs and pauses. If you can post-produce after recording your voice
actors, I think that adds to the quality of the material. Try to get your
actors to interact and don't be afraid to break things down into scenes
and to record scenes out of order, just like a movie.
How should writers write for audio ? Get inside
the mind. Tell the story in many ways. Narrations. Scenes. Sounds. Music.
Acting. Etc. Let the production engage and guide the listener to it's
intended effect. In other words, it's not just recorded voice tracks with
added sound effects. It's got to be an integration of these ideas in your
mind, so that when you finally produce it, you know there's a pause here
and you're going to put in a sound effect that going to help tell that
story or a piece of music that going to make that transition.
How should actor's act for audio ? Depending on
the style the production demands, from subtle, conversational and natural
to outrageously cartoony, over the top: Style is everything. Listen to
your fellow actors. Interact. Overlap when necessary. Listen to the Director
and or Producer who knows what they want from you. How should Director's
direct for audio ? With a critical ear.
Rehearse until you've got the actors in the right
style, then record. And record again until you're satisfied. Don't be
afraid to cut in good portions of a take as in film. Be aware of technical
needs such as your space in the studio or on location work. Laying in
background track and Foley and sound effects later, requires you to direct
your actors accordingly.
GREGG: How much of it is audio techniques and how
much is the fundamentals of theatre?
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| PROCTOR: Theatrical training breeds confidence. It
gives an actor knowledge of styles and historical context. Also actors coming
from theatrical training have musical and vocal training. But learning to
express character and action with the voice alone is another kind of training.
And another kind of learning. And I actually do some of that training at
our own L.A.based, ANTAEUS CLASSICAL THEATRE COMPANY. |
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GREGG: I hear a lot of actors acting from the throat
up.
PROCTOR: Yeah.
GREGG: They're afraid to put their body into it
like if their character is punching someone or running.
PROCTOR: Oh, sure.
GREGG: You have to kind of put your pelvis into
it, engage with it to make the action come alive.
PROCTOR: Well you know I do all this ADR work for
films and theatrical animation and putting voices in movies all the time,
and I try to match voices to the characters doing things on the screen.
If you're running, you can't run in front of a microphone because you're
making noises. So you have to learn how to run in your mind and move your
body in such a way that it sounds like your running. You have to listen
and copy what you hear. Try to make a sound that makes people immediately
understand what your body is doing. Believe me, it's a technique that
you can train yourself to do, but you have to understand that it is a
need.
GREGG: What do you see as trends for the future
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PROCTOR: There'll be more people listening in cars
and on planes and trains and while exercising. I see a more important
blending of music-voice-story-effects for maximum surprise and entertainment.
But nothing beats a good story, clearly told in any form. I think that
the subtleties of recording techniques and of digital recording can allow
for a clarity of listening. The dimensionality of the listening
experience has increased, will probably increase even more, and can be
used to great effect.
GREGG: Is American digital radio going to revive
Audio Theatre?
PROCTOR: Well, the CD allows for easy storage and
distribution of audio at present. It is the most satisfying universal
format. The delivery stage isn't really as important. I think that in
audio the most important thing is being able to hear as much of a wide
range of effects as possible. As I said the listening experience digitally
can be quite wide-ranging and so on-line formats are not all that satisfying
right now. You know the Internet has these problems of downloading material.
It's not yet instantaneous. It's not yet as clear as it should be. I think
in the future it will be and maybe that will afford an opportunity for
people to listen to good audio art while they are doing something else.
But basically to me the most important thing is to have a good platform
like the CD, and to be able to play it in various places so that you can
concentrate in various different ways to the material being presented.
When you're driving you're obviously not going to be listening quite the
same way as when you're lying down on the couch with the lights out. So
the material is of primary importance and the ability to be able to listen
to it in differing places is really what makes Audio theatre exciting.
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GREGG: My acid test is my little ghetto blaster.
If I can play something on that and go around the room tidying up or whatever,
and if I hear what I'm supposed to hear and be engaged in that context,
then I'm satisfied. That's the real test.
PROCTOR: That's absolutely right.
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Photo: Charles Moed
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GREGG: I just scratch
my head at some of the 'debates' in the letters in the Radio Drama Digest
about things like: 'Should effects be actual sounds or stylized studio
re-creations?' And 'Should all productions now be in surround sound ?'
Or: 'Should you have all your listeners listening on head phones?' Or:
'What's wrong with people that they don't sit obediently still for over
an hour and listen attentively to my monologue?' Or 'For a whack on the
head sound, should you actually whack someone on the head or can you use
a watermelon?' I read some of the contributors tangling with such shibboleths
and I'm like: 'What the hell are you talking about?!' 'Why are you people
wasting your time on these things ?'
PROCTOR: [LAUGHING] That's right. It's all about
style. You do whatever - whatever you need to do to make the style
work. And for the most part it isn't actually whacking someone over the
head for a 'whack on the head' sound. For the most part it's using your
creative imagination to make something sound a certain way so that
it creates the effect, the needed effect. That's all it is. And you're
absolutely right, it is absurd that people even have to ask these questions.
But that's because they don't know. Nobody is teaching it. Nobody is saying
'Now here's how you do sound effects of marching men'. And yes, now you
can get digital sound effects of marching men and if that's what you need,
then you use that. But if you don't need that, then you can have the old
stick effect, the old fashioned sound effect of a bunch of sticks moving
up and down, and if that works for you, use that !
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