| Leading
audio producer DIRK
MAGGS, speaks to Crazy Dog's Roger Gregg. |
| Dirk
Maggs is internationally recognised as one of the greatest audio theatre
producers working today. His many awards include a Writer’s Guild Award
and a Talkie for his production of An American Werewolf in London
and an American Audie for Superman: Doomsday and Beyond. Maggs
combines the populist sensibility of American OTR entertainment with
state-of-the-art digital production and cinematic soundscapes. On
hearing his work, the late Douglas Adams chose Dirk Maggs to adapt and
direct the last three novels of the Hitchhiker’s Guide To The Galaxy
for BBC Radio 4. Many of Dirk Maggs’s outstanding productions
are reviewed in our Masterpiece Gallery. |

|
| Recorded Friday 5 December 2003.
THE GOOD SCRIPT.
ROGER GREGG: What do you think are the signs or indicators of a good
scripts for audio?
DIRK MAGGS: Speaking personally, for me a good sign is any script in
which there are few if any scenes in which characters just talk at each
other, relating action which could be shown.
ROGER GREGG: Could you explain that ?
DIRK MAGGS: If you’re recording ‘talking heads’ with minimal background
to explore ideas, or which relate third party action, there ought to
be a reason you are limiting your palette – maybe because the voices
are of people isolated or trapped together in some way. Long scenes
of pure dialogue or monologue can be very effective but should be arrived
at for logical creative reasons.
To tell a story in which the protagonists exist in a 360 degree world,
you should show them interacting with it. If you’re going to truly use
a storytelling medium, particularly one as flexible as audio, then it’s
not enough just to have people relating things that could be ‘shown’
unless there’s a good reason for it. If you’re going to do that you
might as well have a single voice reading.
I like to see something where the script includes ideas which help
create a sense of time, a sense of place, creating characters who do
not just exist in one setting, but are living and moving through their
worlds. It creates a feeling that a world exists around the characters,
often regardless of their concerns. And that those characters are moving
in some way from spot A to spot B and progressing the plot, their story,
and their character development.
If I hear something on the radio that is simply two people talking
to each other in what could almost be a vacuum, even though they may
be progressing the plot and their own characterisation, I’m less inclined
to want to listen further because I’m not drawn into the world in which
they are supposed to exist.
ROGER GREGG: What of Sit-Com formats like ‘FRIENDS’ ? Basically
set in a flat with people around a sofa, or in a coffee shop with the
same people sitting around a different sofa ?
DIRK MAGGS: Exactly. That sort of stuff should be done on
TV because TV is such a limited medium.
JUDGING A SCRIPT.
ROGER GREGG: How can you tell if a script is over-written or poorly
written ? |
| DIRK MAGGS: You read it! You can tell
within the first 3 pages whether you are reading something that a person
with talent has written. There are other signs, too. Generally speaking
the good writer will not try to sell you everything at the top of the
script. They will lead you in gently. You will smell something nice
that will lead you into the kitchen. This is one of the marks of a
good script. It will tease you in.
The basic question is: Is it something where you are intrigued
into listening further? Does not just the script but the whole production
give you a sense of being in a time and a place and wanting to know
more? Part of this intrigue is the writer not telling you too much.
This point came up when we were doing an early episode of the new Hitchhiker
series [Tertiary Phase]. We were discussing a line change from a scene
which Douglas Adams hadn’t actually written out, which I had to expand.
In the discussion, Mark Wing-Davey said: ‘Actually, when we were doing
the originals, quite often we’d agree to leave a question mark, rather
than answer the question. And let the audience enjoy figuring that
out for themselves.’ I think that this is a very important point. |

Mark Wing-Davey
performing as Zaphod Beeblebrox
|
| If you give the audience everything
you’re spoiling their fun. But if you let them do a little bit of mental
leg-work, then you are engaging the listener in the process a
bit more.
|
| CLARITY.
ROGER GREGG: What is your conception of ‘Clarity’?
DIRK MAGGS: Well there’s technical clarity and script clarity. Technically
speaking the early stuff I did was very complex and fast moving. In
the early Adventures of Superman we’d
lurch from the foyer of The Daily Planet to the skies over Metropolis
to a jungle in south east Asia and back. As a consequence there’d
be an element of; ‘Oh hang on a minute! Where are we ?!’ I think the
trick to clarity here was to make sure that there was always a very
clear change of ambience.
For example, when I was working on episode two of Hitchhiker’s
and I had to go from the Cricket ground where Ford and Arthur are out
on the playing field, into the commentators box, where two sports commentators
are commenting on the action. I realised that the transition wasn’t
clear. It sounded like all these guys where standing next to
each other. So I had to really push up the exterior atmosphere on Ford
and Arthur and then very much sell an interior atmosphere on the announcers
in the commentary box. In the studio we’d recorded the actors very
clean and dry and in the end I added quite a big acoustic to them.
Talking about clarity in terms of the script, I think the writer should
not be afraid of saying what they plan to do and then doing it. Tease
people in by all means but don’t overplay the hand of trying to intrigue
them too much. |

Superman – a Dirk Maggs ‘audiomovie'.

Simon Jones [Arthur Dent] &
Geoff McGivern [Ford Prefect].
|
| If you over-rely on making the listener
wonder where they are, you can very quickly lose them. You
might put a little teaser at the top where you intend the listener to
react by saying: ‘Ooh! What’s going on ?’ ‘What is this strange sound
effect?’ ‘Who is this character?’ or ‘Why is this familiar character
in an unfamiliar situation ?’ But you then very quickly have to lay
down an agenda, and make it clear so that the listener can follow it.
If you’re trying to surprise the listener all the time, you are
paddling very quickly up the wrong creek.
ADVICE FOR WRITERS
ROGER GREGG: Have you any general advice for aspiring writers ?
DIRK MAGGS: Be very aware of the need to not only to engage the audience
but also to engage those involved in the production. It’s very important
to write for actors so that cast will enjoy playing the scenes.
If it’s all stolid conversation, which start, have a middle and then
finish, you’re not only writing bad drama but you’re also writing boring
dialogue. And boring dialogue won’t lift a cast.
A cast needs to be lifted and excited. If the actors are interested
and having fun, the audience who are listening will be interested and
have fun. I get sent so many unsolicited scripts that I read and
by page 3 I’m thinking; ‘Well, if I’m bored, how will the actors feel
?’ And worst of all: ‘How will the audience feel?’
So at the end of the day it’s a matter of coming at something and trying
to be original but at the same time trying to be clear about things.
|
| THE AUDIO ACTOR:
HAVING A GOOD EAR
ROGER GREGG: How do you know a good audio actor when you hear one?
DIRK MAGGS: It is very hard. We have a daily afternoon Radio Drama
weekdays on Radio 4 and you might hear an actor playing a part very
well indeed. Then you can engage that actor for another job and find
that actually they were cast because that was the one thing they
can do really well. Or they were directed very skilfully to give a
performance that belied the fact that they are actually not too
radio sensitive.
There is an important point raised in your interview
with Norman Corwin, the elder statesman of American radio drama.
In that interview Corwin says that ‘An actor must have a good ear’.
Immediately when I read that I thought: ‘Gosh! That is such a great
quote!’ Because that is so much the truth.
The actors I come back to time and again, are the ones with a really
good ear. The kind of actors that really understand what the microphone
is capable of picking up. You know the supreme example of really
great radio acting is Peter Sellers.
If you listen to Sellers on The
Goon Show, he and Milligan and Secombe, knew exactly
what worked in sound terms only. And actually some of the funniest
parts of the Goon Shows are nothing to do with the scripts, it’s what’s
happening off mic. I mean Secombe would say something and in the background
somebody goes ‘Eeh’. Just dropping in some funny little noise like
that, dropped in at the right place and it just collapses you.
It’s so important to have the kind of ear for a sound that embodies
the idea. It could just be a straight reading like Richard Burton
in Under Milk Wood,
but just listen to him wringing every drop of juice from the lines.
|

Norman Corwin ‘elderstateman of
American radio drama’

Peter Sellers as one of The Goons

Richard Burton ‘First Voice’ in
Under Milk Wood.
|
| A QUESTION OF TIMING.
There is also timing. I was talking to a French guy that does the
French Hitchhiker’s website the other day and he was talking about the
fact that I play drums and he asked if that influenced my work at all.
And it’s funny he raised that because once when I was having a drink
with Dennis Main Wilson (who produced the first Goon
Show series and went on to invent things like Hancock’s
Half Hour and Till
Death Do Us Part), a man who knew more than a thing or two about
both radio and television comedy – I told him I was a drummer and Dennis
said; ‘That’s very interesting, all the really successful comedy producers
and performers were musicians, but more particularly drummers. Did
you know that Peter Sellers was a drummer?’ Well I did, but then he
said the interesting thing, ‘It’s important because drummers know where
to drop the bombs’.
Knowing where to drop the bombs is an important point about timing.
For example, from Hitchhikers, there is a scene where Ford and
Arthur appear at a cricket match and at one point Arthur getting overcome
by the reality of everything says; ‘Right, I think I’m going to go and
faint over there’. And you hear Arthur walk away and then Ford starts
a new conversation with a policeman and in the background you hear Arthur
fall over.
I was tightening this scene on the multi-track and I pulled up the
next bunch of stuff but the actual collapsing sound that I had had immediately
after Arthur fell down, stayed where it was. The result was Ford starts
the conversation and then the collapsing sound came several beats
later. I hadn’t meant this to happen – but it was very funny precisely
because the collapse sound was slightly late. It was something that
had been set up by Arthur’s line, then you’d forget about, then later
you hear the collapse behind Ford. Immediately the drummer’s sense
of timing kicks in and you think: ‘Ah! Funny!’
An actor who works well in the audio medium has a good sense of an
appropriate delivery of sound, whether it be lines or just in general
reactions to something, and also has this sense of timing.
ADVICE TO ACTORS
ROGER GREGG: Have you any advice for aspiring audio actors?
DIRK MAGGS: Yes. Listen to the really good old stuff. Particularly
comedy. Listen to Peter Sellers. Doing comedy is hard as we all know,
but Radio Comedy is the ultimate challenge.
Timing is the essence of comedy and Radio Comedy in particular
relies totally on verbal timing. And so if you can get verbal
timing off pat, and if you can get ways of delivering a line to get
maximum whiplash on the end of it, you are learning the basic tools
of the trade when it comes to working on radio.
So I’d say listen to Peter Sellers, listen to Kenneth Williams, and
Hugh Paddick on Round
The Horne, - Hugh Paddick had particularly brilliant timing.
Also Milligan. Not only for his line delivery but the way he had the
FX dropped in to the Goon Shows. Not too politically correct these
days, but always perfectly timed. The door knocking gag in The China
Story for example. You would not believe that anyone would dare
to take an effect to that extent, but Milligan insisted on it and it
works. |
| The comedy greats have got it. There
are people like Hancock who had their own way of timing things out.
And I have to say from my point of view working with people like Chris
Emmet, Roy Hudd and June Whitefield on News
Huddlines, taught me more about acting on radio than any amount
of going to the theatre.
In terms of radio comedy I don’t hear a lot of the newer performers
on radio getting as much juice out of the lines as people like Sellers
could. The radio comedy ‘classics’ are not classics for no reason. |

Dirk Maggs and the cast of ‘News
Huddlines’
|
|
THE ACTOR PREPARES.
ROGER GREGG: What do you think an actor needs to do to prepare for
an audio role?
DIRK MAGGS: It’s difficult to say. Read the script at least once.
You’d be amazed at how many actors don’t read the script before they
come into the studio. They rely on a read-through and if you haven’t
got time for one they are completely thrown.
So prepare by reading and thinking about the lines and thinking about
ways to suggest action even though no action can be seen. This
is thoughtful preparation for a role. I know when I’m working with
an actor who is prepared because I’m getting something much more than
a line read. |
| We did The
Night Listener,
Armistead Maupin’s book and Stuart Milligan was in it. Stuart
played Superman in my Supermans and he is a damn fine actor,
on stage, in television and on radio. In The Night Listener,
Stuart played the lover of the Maupin character, and there was a scene
in the script where he had to get something out of a fridge. The line
was something like; ‘I’ll just get you some orange juice,’ and saying
this he bent down, as if the fridge was down low, below the worktop.
|

‘The Night Listener’.
|
| Stuart did the bending down action unbidden
on the first take, and it told the story beautifully. I didn’t ask him
to do it or tell him that was the location of the fridge – I hadn’t
really given it much thought! But he had prepared – he had thought
about it. Immediately this action ‘read’ on the microphone that he’d
bent down to get something from a fridge.
This is an example of an actor who’d read through the script and thought;
‘Oh, I’ve got to do something there. I can’t just stand to the mic
and deliver the line. I’m going to portray the character living
a tiny piece of his life’. Because the magic is in those details.
This is a kind of pre-visualising that an actor should do about what
the action is in your mind’s eye. The actor asks: ‘What are these people
doing ?’ It’s not listening. It’s seeing. Because
the microphone will pick that up. Being able to do this as an audio
theatre actor is a guarantee of lots of work!
ROGER GREGG: Right.
DIRK MAGGS: You’d be amazed at the actors who think; ‘Oh, this is radio,
I’d don’t have to bother’. Yet I think that radio is the hardest medium
of all - made even harder because we have to record half an hour in
a day in order to make the thing pay for itself. So you’ve got to
hit the floor running from read through. And if not in read-through
certainly from 11am till 6pm. You’ve got to be giving it everything.
Yet sadly there are actors who haven’t read the script. Or they have
read the script and they think they don’t have to do anything more than
just say the lines.
|
| ROGER GREGG: I work a great deal with
Morgan Jones and he’s just brilliant.
DIRK MAGGS: Morgan is wonderful.
ROGER GREGG: Not a day goes by that people don’t rave about his performances
with Crazy Dog – especially his portrayal of Cyril the Pooka.
DIRK MAGGS: Very funny. |
|
|
ROGER GREGG: Yet Morgan never looks at the script until we do the
read through. It amazes me and he always pulls it off! But I always
warn young actors who’ve worked with us on occasion and who are impressed:
‘Don’t follow Morgan’s lead because Morgan Jones is one in a million.’
DIRK MAGGS: Ah, but that need not be laziness – it can be self-knowledge.
Maybe Morgan learnt early on that he’s one of the few people in the
world who is much better coming to material fresh!
ROGER GREGG: Precisely.
DIRK MAGGS: There are actors out there whose best performance is take
one and there are actors who’s best performance comes in take five.
ROGER GREGG: Well they say always record take one.
DIRK MAGGS: Of course and speaking personally, I always do. But then
there is the actor who doesn’t do his best performance until take five.
There are takes on Hitchhiker’s for example, where I’m using
take one for some actors and take five for others.
|
| THE REHEARSAL PROCESS:
EVOLVING A SCENE.
ROGER GREGG: Typically how do you conduct your rehearsals ? I know
in Hitchhiker’s we had a morning read-through followed by working
out the blocking and choreography in the rehearsal of each scene. You
cover a number of rehearsal aspects are simultaneously, choreography,
blocking, line delivery and so on.
|
|
| DIRK MAGGS: This is a very interesting
point. I never used to do read-throughs because there just wasn’t time.
On the Supermans and Batmans, for example we were so
tight for time and although we were doing half an hour a day as we do
now, we were doing tiny scenes of about half a page each and this meant
also resetting the soundboard and everything between scenes. It was
all we could do to get the half hour done in a day. So I learned to
rehearse a scene just before we took it.
|
| A read-through is a great thing to be
able to do with a cast. Afterwards I might give script changes. But
I don’t tend to do any directing during the read-through. I don’t
tend to stop people and say; ‘Actually can you read it like this…’ -
unless it’s something that really materially effects the way that other
people play against them. In a read through I just let the cast walk
the course before we run the race. |

Director Dirk Maggs in action
|
| But once I get into studio and I have a
scene to record, I might do it in sections if for example 3 characters
begin it and then another 2 join them.
I do tend to rehearse-record things because first of all there are
actors who will give me their best performance on take one. Secondly
surprises can creep in, mistakes can be made that actually improve
the scene. Now if you missed recording that, that would be a shame.
So I record everything, even though I’m blocking and rehearsing.
In rehearsal, I’m looking to evolve a scene. There are directors
who like to go for specific line readings. You know, they’ll say ‘Go
to Scene 2, page 5, line 78’ and say ‘I want you to stress the word
‘and’ in this line.’ These type of Directors are very oriented towards
directing the language. I’m much more into directing the action.
I am much more into helping the actor find what their ideas are leading
to. More often than not it’s the same result.
To me the lines will be read with the correct emphasis and inflection
if the actors know where the scene is going. So I try and shape the
scene. It’s like throwing a clay pot on a wheel. You gradually tease
it into the shape you want it to be.
I try and evolve the thing to the point where I feel everything is
now running in harmony - the idea of the scene, the characterisations,
the way the plot is progressing and so on. So I just don’t tend to
look into individual line deliveries until very far down the road in
the rehearsal process. By then it hopefully shouldn’t even be necessary.
But of course there are times when you do have to do it.
I also want to listen to other creatives on the job, be they the producer
or scriptwriter – if I haven’t written it. There is consultation in
rehearsals. I like to work collaboratively. I don’t believe I have
all the answers. A director should trust the actors and I mean not
just if they know the parts inside out – which obviously with Hitchhiker’s
for example they do – but generally speaking if you’ve employed really
good professional actors, they will come in with an idea and you must
let them run with it. Very seldom will their instincts lead you astray.
THE PRODUCTION PROCESS: STUDIO-BASED AUDIO THEATRE. |
| ROGER GREGG: I’d like to talk about the
production process, what we might call the ‘Live Element’ of the human
actor’s ensemble performance in a studio based production. Marvin the
android, springs to mind as an outstanding example of using studio recording
technology purely to serve the performance.
DIRK MAGGS: Yes.
CREATING A CONVINCING REALITY. |

Dirk Maggs & Paul Deeley at
the studio desk
|
| ROGER GREGG: Your sound engineer, Paul
Deeley, with whom you’ve worked closely on many productions, says
that every element of the studio production process, technical and human,
is about: ‘creating a convincing reality for the listeners’. What
do you think he means by that ?
DIRK MAGGS: One of the first things that Paul Deeley and I discussed
and decided was creating a convincing reality. Paul is my absolute
partner in realising things technically. I work in the studio with
the actors and he records it. I don’t go into the Control Room to listen
unless there is a specific technical reason. I leave him to do his
job and I do mine.
‘Creating a reality’. That’s exactly what we’re trying to do. It
is interesting if you listen to the original Hitchhiker shows
– which are brilliant and I’m second to no one in my appreciation of
the art of Geoffrey Perkins, Alick and Lisa and Paddy and everyone involved
– but if you listen to them it’s clear they are at times trapped by
the limits of the equipment and having to take technological short cuts.
|
| For example Marvin’s’ treatment on the
voice was added later in Radiophonics and then it had to be cut back
in. And you can hear that Stephen Moore playing Marvin, isn’t actually
able to act with the others in some of those scenes. These are the
bits that were done completely separately. So we wanted to find a way
around this.
In terms of Marvin and characters like you playing Eddie the computer,
where there is a character that has to be removed from the action because
they are not human or because they have to have a specific treatment
on the voice and so on, we wanted them still to be able to play the
scene live with the other actors. Because the only way to get
a convincing reality going is when the actors engage with each other.
|

Roger Gregg in separation booth
as Eddie the Computer.
|
| It’s very interesting having worked on
some animations where actors have to work separately from each other.
You do the whole script with one actor playing his or her lines and
no one else for them to act against. And in my experience actors hate
this. It’s away from the ‘evolving’ approach and back to ‘please stress
the definite article in Line 56’.
THE MAGIC CHEMISTRY OF THE LIVE ENSEMBLE. |
| Actors like to work with other actors
playing the other parts, giving them the inflections that they are going
to deliver them in, so that the cast can altogether begin to get a rally
going. It’s like a tennis match. The cast like to get the rally going,
get the scene going. I totally understand this and I think you get
a better result when actors can work with each other live in the process.
The magical chemistry is best generated by the linear process of real
people doing the scene together.
So in order to perform a scene with Marvin the android, where you can
actually have him working with the other characters we had a little
loud speaker on a stick with Stephen’s voice channelled into it, to
make it possible for Marvin the character to move naturally around in
the scene, literally among the other actors!
Ken Humphrey, our effects operator, was moving Marvin in and around
the other actors as they were walking around having a discussion in
the scene. So there was no need for any actor to think about Marvin
as anything other than as just another character right there playing
the scene with them. This way we could all get on with working together
to make this whole soufflé rise – rather than getting bogged down in
cutting dialogue together later which is always a highly artificial. |

Ken Humphrey holding ‘Marvin’ speaker

As Stephen Moore performs Marvin
in the booth, Ken Humphrey blocks Marvin’s treated voice on the studio
floor.
|
| You see many films nowadays that rely a
lot of CGI effects and so on. It’s all very clever, but somehow it often
comes across artificial. There is no flow. I’m thinking of certain
big Sci Fi Epics. Although you want to believe in the characters, you’re
held up by the artificial, eerily unnatural, special fx.
The human brain is very hard to fool when it comes to viewing something
that just doesn’t move naturally. It’s equally hard to fool when it
comes to listening to stuff in a spatial environment (i.e. anything
that’s not mono, and often in mono too!). The human ear knows damn
well when a scene isn’t being played naturally or when a scene has been
created in the cutting room with edits rather than live in the studio.
PRODUCTION TECHNIQUES: THE LIMITS OF EDITING.
ROGER GREGG: This is so true. I can think of several contemporary
things that are put together by producers using different actors in
different places and assembled afterwards - and they largely do
not work well. They don’t work well because most commonly the actors
are not interplaying properly. So you get things like artificial interplay
or subtly inappropriate reactions which jar. Then there is the technical
aspect where the lines are simply not sequenced properly in post and
therefore the timing is wrong. The gaps and responses are too short
or too long. They are not letting things gingerly overlap as happens
in natural dialogical intercourse. This adds an artificial stiltedness
that your ear subliminally does detect.
DIRK MAGGS: Of course.
ROGER GREGG: And there is another rudimentary technical aspect where
one actor in the production was maybe recorded in Indiana while sitting
in a small room with a Sony microphone and the guy he’s supposedly talking
to was recorded standing in a sound booth in California on a Neumann
and they are meanwhile in a scene with a woman from New York on a Rode
condenser. When spliced together they are somehow supposed to be in
the same scene together and it just doesn’t sound right. The end result
is very hard to keep listening to.
DIRK MAGGS: Even if you have everything technically perfect with every
voice beautifully balanced against each other, there is a natural rhythm
to speech that is very hard to edit artificially together.
It’s a well known thing in sound editing, but if I’m doing dialogue
as I am right now editing Hitchhikers, if I need to cut to another
take, I will always look to the natural rhythm in the scene and then
cut after the breath that an actor is taking to the other take of his
line. I try never to change the rhythm of what he’s doing after the
last actor, unless I felt the scene was playing a little slow or I needed
the actor’s line to interrupt somebody slightly. |
| As soon as you start playing with the natural
speech rhythms between the actors you are taking a step into a world
where you then have to start artificially changing everything. And
that is one slippery slope which starts a chain reaction where though
it might sound technically correct, it’s actually difficult to follow
for the ear. Why ? Because the listener knows damn well it’s a fake.
|

The sound effects table.
|
| THE SPOT EFFECTS.
ROGER GREGG: Speaking of capturing the live ensemble performance in
a studio-based productions, you have of course the human actors present
but you also have other ‘actors’, other ‘voices’ present. I’m referring
to the spot effects.
DIRK MAGGS: That’s right.
ROGER GREGG: Spot effects are performed live in the studio with the
action. Should one always try to do as much of the spot effects live
with the actors ?
DIRK MAGGS: Yes. In terms of immediate personal sound effects as
made by the characters that move around and interact with items, props,
inanimate objects: Yes. I think it’s delaying a decision and it’s creating
more work and adding a degree of artificiality to do these types of
sound effects any other way. |
| I know that there is a passion for doing
voice-by-voice separately and bit-by-bit separately and then going and
sitting at Pro-Tools, or Cool Edit or Nuendo or whatever, and stitching
the performances all together in one kind of orgy of computer manipulation.
But at the end of the day, if it’s done with the actors in an organic
way, it will breathe and live. And if you’ve got an effects operator
with the instincts of another actor, another cast member, as we had
on Hitchhiker’s with Ken Humphrey, you get a result which is much more
than the sum of its parts. Now one can argue that both techniques work.
But one actually lives and the other don’t. |

Sound Effects Artist Ken Humphrey
|
| CAPTURING THE CHEMISTRY:
STUDIO-BASED RADIO DRAMA. |
|
ROGER GREGG: I think you’re sort of hitting on kind of a historical
point there. In America especially, the professional jobbing Radio
Theatre people are, with a couple of exceptions like Tony
Palermo, by and large, long gone. And very importantly their ‘Old
Time’ mode of working is also largely forgotten – or simply dismissed
as outdated techniques of a bygone era.
The consequence is that nowadays an audio group might form and say:
‘Hey let’s do Radio Theatre and record ourselves’. So they contact
a qualified Sound Engineer or Producer and say; ‘Hello, we’d like to
record our radio theatre’.
Now this cutting edge expert probably hasn’t heard of ‘Radio Theatre’
except maybe seeing pictures of Jack Benny laughing on stage in history
books. He or she is technically qualified because they’ve most likely
recorded a lot of rock bands or maybe produced advertising voice-overs,
talking books or animations.
DIRK MAGGS: So I hear.
|

Norman Corwin, the
'Poet Laureate of American Radio Drama', in rehearsal with audio producer
Tony Palermo. photo taken 2003.

Timeless masters of American Radio:
Jack Benny & Fred Allen
|
|
ROGER GREGG: And so the Sound Engineer or Producer automatically thinks:
‘Well, the best way to record anything is this: Record each element
separate and clean. Get it nice and clean and separate so that I can
then post-produce without hassles for a few weeks in Pro-Tools’. The
expert Sound Producer then advices the Radio Theatre troupe, saying:
‘For your audio drama, the main thing is to record each actor speaking
their lines separately and clean. This way we can really use the technology
to produce your thing.’
DIRK MAGGS: Right.
ROGER GREGG: But it’s flawed. It’s applying state-of-the-art recording
techniques developed specifically for music or animation voice-overs,
to the recording of what should be an ensemble of actors performing
in a production.
|
| DIRK MAGGS: Of course and the stupid
thing about that is that if you play in bands as I do and are recording
the band, you will find that the engineers and producers who really
know what they are talking about will never go down the road of trying
to artificially separate what each member of the band does. Unless
the band can’t really play to start with!
ROGER GREGG: And that happens!
|

View into the Control Room from
a studio designed for ensemble performance.
|
| DIRK MAGGS: Yes, but any band that can
really play is recorded ensemble. You might then overdub tracks
to finesse what you have done or to fix a mistake.
This techno-geek approach only works up to a certain level. I mean
some great work is done in a separated multi-track environment in audio
theatre. I’m not saying it isn’t, but the fact is that the more you
try and control it in post-production, the less natural it sounds.
ROGER GREGG: And the natural element is important because… ? |
|
DIRK MAGGS: Well if you want to create a story about artificiality
then maybe this techno-geek approach is the way to go. But if
you want to create a reality of living-breathing people leading living-breathing
lives, generally speaking you’re going to have to employ actors. Even
if they are playing mattresses living in a swamp! |

Actors – the smiles indicate they
are employed
|
| You’re also talking then about working
with a script. And immediately when you are talking about working
with actors and a script, you’re putting a bunch of people together,
putting together a bunch of things which in this dramatic test tube
is potentially very powerful and explosive. A chemistry arises as they
interplay this thing together.
You can’t make explosions if the match is burnt on Tuesday and the
gasoline is there on Thursday. Or having the gasoline in one room
and the match in the other. You will get some type of result. You
may even get what is technically a polished result. But you won’t get
the magic, the living-breathing thing.
Perhaps you can construct perfection in computer terms but real life
does not consist in perfection. Evolution relies on imperfection in
order for things to develop. And what you do in the artistic disciplines
has to reflect how life works - or - if you’re going to react against
it as a statement, then you perhaps purposely make something artificial
and unreal. But we’re striving for a reality of some kind, even if
we are in a totally fictional universe, we’re still striving for an
engaging reality. |
| For example, Marvin the robot, stuck in
a swamp talking to a mattress. A living-breathing mattress that lives
in the swamp. So we set about to create the reality of a mattress that
lives in a swamp, with sound effects and so on. Now to an extent it’s
an artificial construct because there is no time in the live recording
to add all of the effects. But at the same time, the basic
scene between Marvin and the mattress is played live between the two
characters. So they can bounce off of each other. |

Andy Taylor as the mattress in
the swamp conversing with Marvin - speaker blocked by Ken Humphrey
|
| It is the reality of that scene, the way
the two actors play it, this is what grips the listener. This is what
creates a believable engaging reality. Everybody in the end has to
make it as real as possible and to make the decisions as early as possible
about the sound effects to create a reality as you record it.
Post-production is a vital part of the process. But post-production
is not the creative moment; it’s not the spark of life. The
big bang has happened. Post-production is then imposing some kind of
order after that initial creative chaos.
THE DIRECTOR.
ROGER GREGG: In a technical sense the focal point of that production
process is mostly the stereo microphone in a room. In practical choreographic
terms you’re talking about actors directed to move and perform around
a stereo mic. This leads to the role of the Director. How do you
prepare as a Director ?
DIRK MAGGS: Directors usually have a very personal way of doing things.
I am slightly of the school ‘Don’t analyse too much or the magic might
go away’. |
| In preparing to direct, if I haven’t written
the piece myself, of course I’ll read it closely. But my immediate
concern generally speaking, for a studio session with actors is not
worrying about things like big fx sequences. I’m not particularly worried
about backgrounds – unless there’s some specific environment that I
might be able to create with the actors on the day or take the actors
to.
|

Dirk Maggs directing Simon Jones,
Geoff McGivern and Richard Griffiths
|
| My real concern as a Director is to help
the cast work their performances up to a really terrific level. To use
their spark to generate the heat, to reach critical mass and end up
with that golden take that gives a well-written scene all the vibrant
spin, all the powerful imagery and life it deserves.
So the first thing I’m looking at is the words on the page and any
effects directions that can be made live as we do it. People moving
about, objects manipulated and so on. I mean if the object is highly
technical like the electronic Hitchhiker’s Guide To The Galaxy book,
then I don’t get too worried about that. I’ll add that later. I will
be looking specifically for anything that adds to the performance by
helping the actors play the scene. I don’t waste my time worrying
about big sound effects, big backgrounds, anything like that. I note
them for later and forget about them. You’ve got to be selective.
Prioritize what you’re going to go for. The first and most important
thing is the actors. They are expensive and so is the studio time.
You’ve got a limited amount of time to get a heck of a lot recorded,
so concentrate on getting great performances. And concentrate on factoring
in as much as you can as early in the process as you can. Making decisions
early is an important part of the process.
I try to get as much as I can recorded at one time in terms of not
having to go back and add stuff later because: A. it will sound artificial,
and B. it’s just adding more work later on. I can spend that post-production
time polishing other elements much more advantageously.
CINEMATIC SOUND DESIGN.
ROGER GREGG: How would you react to the statement that: ‘Dirk Maggs’s
heresy largely consists in taking his lead from the fast paced and layered
sound designs of populist action movies rather than following the approach
of traditionally ‘profound’ Radio Drama ?
DIRK MAGGS: Guilty as charged.
ROGER GREGG: Is there a right balance to the elements of sound design
in audio theatre ?
DIRK MAGGS: Firstly there is an awful lot of great people working
in radio who don’t do it the way that I do it. There are an awful lot
of listeners who are very discerning and intelligent people who don’t
like too many sound effects and too much music. That’s fine by me.
But personally, I like the sound design approach that involves layering
sound effects and music in such a way to not just help tell a story
but to create a world in which that story can exist. And I mean it
could be just a story set in contemporary real life. But a real life
created in appropriate layers is the way in which you craft something
that endures and actually transports the mind to the setting which the
writer is trying so hard to evoke.
INFLUENCE OF CINEMATIC SOUND DESIGN
Movies have the technology and the budgets to spend a lot of money
on sound. The realisations of lush sound designs only came about with
films like Star Wars with sound designers like Ben Burtt and
Randy Thom and people like that. As the sound technology moved up along
with the picture technology, the idea in film of literally interpreting
everything you see on the screen with an appropriate sound equivalent,
was a revolution in the late 1970’s and early 80’s.
Looking back, when I had the opportunity to do Superman, I
had been watching films like Terminator 2 and Thelma &
Louise. I had been listening closely to what these sound designers
had been doing with the sound tracks. It made me think: ‘These sound
designs are the sort of stuff that really tells a story well. It’s
exciting. It doesn’t just tell a story, it augments a story.
It creates its own reality. So why on earth aren’t we doing it on radio
??!!’ |
| And as soon as I started talking to the
terrific Studio Managers in BBC Radio Group Four, the first thing we
all agreed was: ‘Wouldn’t it be great if we could make our Superman
radio series sound like one of these movie soundtracks with really clear
and crisp sound effects ?’ Now this was flying in the face of 50 years
of radio sound effects where you got your big effects off a little scratchy
45 rpm disc kept in a plastic sleeve guaranteed to make it full of static
and covered in bits of cigarette ash and chinagraph shavings. |
|
| The thing we were trying to do was going
to require getting to grips with the digital technology becoming available.
And the powers-that-were had been a bit resistant to adopting the technology.
And so it was only by ignoring what some people were saying that Superman
was made. And thankfully I discovered that yes, there was an audience
for this kind of audio-movie thing. Fact is I’m still getting emails
now from people saying how much they enjoy listening to the early stuff
we were doing, The Supermans and so on.
By the mid-90’s we were really going for it big time, stuff like Spiderman
and Judge Dredd. I was really going for it in the sound designs,
doing things like trying for camera angles and cutting from character
to character within a room and changing acoustics. I was trying to
find out what works and what doesn’t. And as I understood it, a lot
of listeners liked what I did. The kind of people whose opinion mattered
to me, liked what I did. And I liked what I did. |
| That said, since then, I have found that
it has been necessary at times on later productions to pull things back.
For example, if I do an Agatha
Christie, I will tend to be less ambitious because I know that
the listeners are older and therefore their ears are less able to differentiate
between background sound and foreground sound.
Generally speaking when push comes to shove, and I’ve got a big effects
sequence, I will go for it and treat it in a cinematic way. I believe
at the end of the day that most people’s brains are perfectly capable
of sorting things out in order to give a clear impression of what is
going on. |

Agatha Christie in the BBC catalogue
|
| SEEING THE IMAGE
vs. HEARING THE WORD.
ROGER GREGG: So it’s more about seeing the image in your head rather
than hearing the word?
DIRK MAGGS: It’s always about that image in your head. We are in
a Visual Medium here, make no mistake. And if you get it right, you
create a kind of telepathy. There are scenes where I’ve done effects
sequences with no dialogue to create a mental image. I have asked
people what they see in their minds having listened to the mix, and
it’s almost always the same thing I saw in my mind -or very similar.
There are sequences in Judge Dredd for example, where there was
dialogue but equally, the FX mix was telling the story as well. In
these instances there’d might be loud noise which might drown the dialogue,
but the noise equally told the story and was sexier than the dialogue.
I’ll go for sexy noise as quick as I will for dialogue, if it tells
the story.
ROGER GREGG: Orson Welles was once criticised by a network executive
for making the background too loud in an action sequence too loud.
Welles retort was an indignant ‘Who told you that that was the background?!’.
DIRK MAGGS: Ha! Very good.
THE FUTURE OF RADIO DRAMA
ROGER GREGG: What does the future hold for radio drama ?
DIRK MAGGS: The future of radio drama is very bright as long as people
have to drive long distances in their cars. That’s the fact of it.
Radio drama and audio theatre will only die when they invent the Star
Trek type beaming device. Because until then, there is a captive market
for it. Quite apart from the devotees who understand that when you
are doing the ironing it’s a great thing to listen to. Or kids at bedtime
who tuck in with their headphones on.
Publishers and broadcasters must encourage young people to listen
because otherwise they’ll be looking at a dwindling older and older
audience. This is why doing a series like Hitchhiker’s Guide To
The Galaxy and the Supermans and the Batmans are so
important. And doing them with budgets that allow multi cast and plenty
of post production time.
Some people may look down their noses on popular material, and it hasn’t
always been an easy business selling populist productions to would-be
broadcasters. But the fact is that, done well, this is not just
sugar coated pap - this kind of material can deal with profound issues.
It attracts people. It attracts kids to listen. And kids are the future
of everything. |
| Seriously, though, I don’t think it will
ever die for as long as people make good productions. It’s up to us
to do the best work we can - otherwise what we do will die and that
would be the ultimate tragedy because audio is the best medium to tell
stories in – bar none!
ROGER GREGG: Amen.
DIRK MAGGS: Bless you! [laughs]. |

Dirk Maggs & Roger Gregg
|